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Xbox 360 Hardware

Xbox 360 Hardware

Less Hulk, More Bruce Lee

Microsoft put a lot of work into getting just the right look for the Xbox 360. The final design was actually the result of a joint effort between Microsoft's in-house design team, a San Francisco design firm, and another firm from Osaka, Japan. Microsoft conducted color studies and performed market research to find out what a next-generation console should look like. The color studies predicted that consumer electronics will be moving toward a lot of whites, silvers, and glass, and the market surveys said the console shape should be more "organic" and "wild" than the previous Xbox.

The final Xbox 360 design definitely has an organic feel, with its soft curves and seamless face. The chrome media tray and green "ring of light" power button add some nice highlights to remind you there's a powerful game machine hidden inside. Microsoft's J Allard stressed to us that the Xbox team wanted the next Xbox to be "less Hulk, more Bruce Lee," and it looks like the final console shape successfully captures that combination of power and finesse.

The front of the console is extremely clean. Aside from the previously mentioned chrome media tray and power button, it's almost easy to miss the small infrared window and two memory card slots. Since the standard Xbox 360 controller is wireless, there's no need for front controller ports, but the system does have two USB 2.0 ports on the front panel hidden behind a plastic cover. The rear of the system has a third USB 2.0 port, an Ethernet port, and a slot for a small, gum-packet-sized Wi-Fi adapter. At this time, the wireless adapter will be sold separately. The system can stand vertically or horizontally, like the PlayStation 2. The new Xbox will also have interchangeable faceplates for extra customization, just in case you wanted a different color for your system.

Input Devices

As mentioned earlier, the Xbox 360 controllers have been designed to be wireless. The controllers have a similar layout to the Controller S, but the black and white buttons have moved to the shoulder areas. The controller itself is well balanced and has full vibration support. You can get a rechargeable battery pack for the controller that can recharge the batteries "lightning-fast," but you also have the option of plugging the controller into the system via USB to "trickle charge" the controller while you play. The bottom of the controller features an input jack that accepts any standard cell phone headset for voice communication. Best of all, Microsoft has confirmed that you'll be able to turn off your Xbox 360 with the wireless controller. Check out our hands-on preview of the Xbox 360 gamepad for more information.

Microsoft plans to release a video camera device for the 360 that will allow for videoconferencing, as well as add a visual interaction EyeToy-like element to games. Initial offerings could include simple parlor games like video poker chat or video checkers, but the camera might also make it possible for games to let you add your own images to them, like putting your face on a T-shirt or customizing a hero character to look just like you.

While the Xbox 360 will be "video camera ready," the actual camera might not be available until after launch. Allard told us that Microsoft will hold off on the video camera release until there's a "critical mass" of content. "I think it will probably be when we have five or six meaningful games that do interesting things with it. I think that’s the right time to do it. Launch might not be the right time."

We also asked Chris Satchell, the General Manager of XNA at Microsoft if we could possibly connect a USB keyboard to the 360. He told us that, "we will allow you to plug in a USB keyboard. It's very useful for the text entry. What we're not enabling it for, we're not enabling it for gameplay." So the keyboard is a go for text entry, but a no-go for game control.

Storage Media

It seems like a whole cottage industry has been built around discussing Xbox 360 media rumors. You'll hear such wonderings as whether the system will have a hard drive, DVD or HD-DVD, or possibly Media Center funtionality, among other things. The current design features a removable 20GB hard drive for game saves, Xbox Live file downloads, and storing pictures, music, and movies. Microsoft has indicated that it can make larger hard drives in the future if there's a demand. Since the hard drive is removable, 360 owners can use it to transfer save games and media over to a friend's house. Memory cards will be 64MB in size, but, as with the original Xbox, most users will only need a memory card to transfer data to a different system, since most people will already have a hard drive for game saves and downloadable content.

The Xbox 360 has a 12x DVD-ROM drive that can read Xbox 360 DVDs and the usual optical media formats, such as DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, and JPEG Photo CD. You can get files onto the Xbox 360 through the USB ports, or you can take advantage of its Media Center extender capabilities by streaming media over to the box from any Windows PC on your home network. Microsoft will also offer a DVD Media Center remote control accessory that will give you easy access to the system's media player control options.

Controller Hands-On

A couple of GameSpot staff members, including executive editor Greg Kasavin, were recently on hand at the taping of MTV's Xbox 360 premiere show. Xbox 360 consoles and controllers were available at the event. Greg notes about the controllers:

"As suggested by early rumors, the white and black buttons on the now-familiar Xbox controller are gone and have been replaced with two additional shoulder buttons, making the overall design and form factor of the Xbox 360 controller quite similar to that of the PlayStation 2's Dual Shock 2 pad. The shoulder buttons aren't all identical, however. The Xbox-style analog triggers have been kept intact, but digital buttons have been added on top of them. So if a game requires you to use all four shoulder buttons, you'll be pumping the triggers with your middle fingers while hitting the buttons with your index fingers. The buttons are labeled LB, LT, RB, and RT for left button, left trigger, right button, and right trigger, respectively. The triggers feel as solid as they do on the Xbox. The buttons yielded a light, responsive click."

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